Secret Location brings interactivity to doc strand

360 programming is a buzz term in the industry, yet multi-platform projects aren't necessarily in abundance. However, interactive media production company Secret Location has created a multi-platform, role-playing game for Vision TV's new doc strand, 'I Prophecy: The Future Revealed.' Here, creator James Milward takes realscreen through the game.
February 9, 2009

Canada’s Vision TV launched its new strand, ‘I Prophecy: The Future Revealed,’ with a creative interactive multiplayer role playing game that is truly a 360-degree project. The experience was produced by Secret Location, whose executive producer/project creator James Milward says that the game constantly ties back to the 17-episode strand. Funded by the Bell Fund, the game aims to perfectly complement the show, which explores predictions of the future by present-day prophets.

‘Fans of the show can go online and hang out in one of 13 virtual environments, each representing one episode of the TV show,’ says Milward. In each of the environments, users can make an avatar and chat live with others, all while exploring video content from ‘I Prophecy,’ getting interactive with games and answering questions from the show. Each world has 13 questions, which the user must answer to reveal video ‘visions’ that lead them to the next level, where a team is formed based on the users’ previous answers. From there, the user is brought back to the world as a ‘prophet’ and scores points by converting other users via chatting and asking questions to score points. Players are then driven back to the broadcast of ‘I Prophecy’ with the incentive of winning an I Prophecy Survival Prize Pack, announced during the broadcast and given to the player with the most points.

A further tie-in with the broadcast show is the countdown clock in the interface, which counts down to the last air date of the TV show. ‘When the clock hits zero, something major happens, and the team with the most points will have their ‘vision’ of the future realized,’ says Milward, who opted not to reveal the big finale.

360-degree/multi-platform producers, take notice. The advent of the massively multiplayer online role-playing game (MMORPG) can create new levels of engagement with your properties. Look for a feature on how gaming is intersecting with non-fiction entertainment in our March/April issue.

About The Author
Daniele Alcinii is a news reporter at realscreen, the leading international publisher of non-fiction film and television industry news and content. He joins the rs team with journalism experience following a stint out west with Sun Media in Edmonton's Capital Region, and communications work in Melbourne, Australia and Toronto. You can follow him on Twitter at @danielealcinii.