MIPCOM Picks 2010 call for entries opens

MIPCOM 2010 will sneak up on us quicker than we think. Once again we're offering a no-strings-attached chance to win MIPCOM exposure! Deadline for submissions: August 18, 2010.
June 30, 2010

As we’ve done for previous MIP markets, this year realscreen will once again be throwing open its site for online clip submissions in six categories:

· Factual Entertainment
· History
· Lifestyle
· Music, Arts & Culture
· Political, Social & Religious
· Science & Nature

Upload your new clips (around 5 to 8 minutes in length), and our editorial panel will select the best of the submissions to feature in our upcoming MIPCOM issue and on The clip the panel ranks highest will be named Best in Show.

Of course, certain rules apply:

i) clips must be submitted through the realscreen site ( – to the attention of Barry Walsh) on or before Wednesday August 18, 2010. In the ‘Instructions’ box, please include some background on the project (production company partners, distributor/distributors, rights available, broadcasters, if any). (Ignore the ‘Advertiser’ box.);

ii) clips must be from new projects coming to MIP for the first time in filmed form (projects previously pitched are acceptable, providing filming had not wrapped previous to MIPTV 2010);

iii) up to 3 clips may be submitted from any one production company;

iv) Format suggestions: video compression format H.264 is the recommended compression format (preferably QuickTimes or WMVs). Any other format will be recompressed again, resulting in degradation of the video. Frame Rate: max 30fps. Bitrate: 800kbits/sec. Quality: Best. Size: Maximum width 360px, regardless of aspect ratio
Audio format: AAC. Channels: Stereo or Mono. Rate: 44.1Khz
Prepare for Internet Streaming: Fast Start, or Fast Start – Compressed Header
As a guideline, this should produce videos that are less than 5MB per 30 seconds. Please do not upload files which exceed that guideline.

About The Author
Jonathan Paul is a Toronto-based writer into creativity, content, advertising, tech, comics, video games, film, TV, time and space travel.