Unscripted

High Noon to turn “Ruzzle” iPhone game into TV format

U.S. prodco High Noon Entertainment has secured global rights to a series of mobile games from Swedish game developer MAG Interactive, which it will develop into a format for American broadcast and cable networks.
May 28, 2014

U.S. prodco High Noon Entertainment has secured global rights to a series of mobile games from Swedish game developer MAG Interactive, which it will develop into a format for American broadcast and cable networks.

The acquisition marks High Noon’s push into the game format space, which kicked off last month when the prodco entered a first-look partnership with game show-focused producer Michael Dietz.

The Ruzzle and Ruzzle Adventure game series – currently available on iOS, Android, Windows Phone, Kindle and Blackberry – givesĀ each player two minutes to find as many words as possible from a given set of letters. High Noon will expand on the concept for the planned format.

Executive producers include Jim Berger and Patrick Jager for High Noon, Johan Persson for MAG Interactive, and mobile gaming expert Peter Levin.

“Ruzzle has all the perfect elements of a game format: the rules are simple, anyone can play and there’s a ticking clock,” said Jim Berger, High Noon CEO, in a statement. “Combine that with high stakes, and we know the excitement and intensity of the game will translate seamlessly to TV.”

About The Author
Selina Chignall joins the realscreen team as a staff writer. Prior to working with rs, she covered lobbying activity at Hill Times Publishing. She also spent a year covering the Hill as a journalist with iPolitics. Her beat focused on youth, education, democratic reform, innovation and infrastructure. She holds a Master of Arts in Journalism from Western University and a Honours Bachelor of Arts from the University of Toronto.

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