High Noon’s Patrick Jager launches consultancy

The former development head for High Noon has launched CORE Innovation Group, a multi-disciplinary consulting and project implementation firm.
September 25, 2015

Patrick Jager (pictured), Everwise Entertainment chief creative officer and former development head for High Noon, has launched a multi-disciplinary consulting and project implementation firm.

CORE Innovation Group will focus on media, communications and business development for U.S. and international organizations. The company – with offices in Denver and Los Angeles – will serve as a content strategist to move firms into the digital realm while developing brands across all platforms.

The company has already obtained clients in the media and digital technology sphere that include Everwise Entertainment; Uncommon Grounds producer Nancy Glass Productions; Japanese format creators Yoshimoto; Diners, Drive Ins and Dives producer Citizen Pictures; and Omnivision Entertainment, a digital MCN and owner of award-winning original web series My Damn Channel.

Jager, who will serve as company CEO, will continue to serve in his role at Everwise Entertainment where he is currently developing content for both traditional and digital media outlets. He has also previously served as senior VP of development at High Noon Entertainment, leading the development of such series as HGTV’s Fixer Upper, Travel Channel’s The Trip and Trip Flip, and GSN’s The Line.

In addition, Jager has created programming for such networks as MTV, History, AMC, National Geographic Channel, VH1, A&E, USA, Food Network, Discovery and Reelz Channel.

“After 15 years focused on in-house media and business development, it has become clear that there is a need in the market for an outside voice that can support the internal growth of companies and projects,” said Jager in a statement.  “My goal is to help those creating media succeed, and help businesses grow.”

About The Author
Jonathan Paul is a Toronto-based writer into creativity, content, advertising, tech, comics, video games, film, TV, time and space travel.