Formats

Comedy Central, Initial team up for “Almost Impossible Gameshow”

The format, created and produced by the Endemol-owned prodco, will have contestants compete in "incredibly simple, yet fiendishly difficult games" and physical challenges.
October 4, 2013

Endemol-owned Initial is producing a game show pilot for Viacom International Media Networks’ (VIMN) Comedy Central.

The Almost Impossible Gameshow will pit contestants against each other in a series of “incredibly simple, yet fiendishly difficult games” and physical challenges, with any contestant able to complete the near-impossible task winning a cash prize.

“I am excited to see The Almost Impossible Gameshow move through our international pipeline at Comedy Central,” said Jill Offman, managing director of Comedy Central UK and senior vice president, international content, for Comedy Central. “This ludicrous yet genius format is our stab at the absurd world of Japanese game shows, with a Comedy Central twist.”

“We are delighted that this utterly ridiculous new physical game show is being backed by Comedy Central,” added Shaun Parry, head of entertainment at Endemol UK, who will exec produce the show for Endemol. “It features spandex, sprouts and a tiny bike. Needless to say, it’s highly sophisticated.”

In addition to Parry, executive producers are Steve Regan, vice president of production, VIMN UK, and Lourdes Diaz, vice president, development and production for Comedy Central. At Initial, the show will be produced by Chris Lore.

About The Author
Barry Walsh is editor and content director for realscreen, and has served as editor of the publication since 2009. With a career in entertainment media that spans two decades, prior to realscreen, he held the associate editor post for now defunct sister publication Boards, which focused on the advertising and commercial production industries. Before Boards, he served as editor of Canadian Music Network, a weekly music industry trade, and as music editor for HMV.com. As content director, he also oversees the development of content for the brand's market-leading events, the Realscreen Summit and Realscreen West, as well as new content initiatives.

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